Saturday, May 11, 2019

"Shoddy simulation," asserts Mario

A recent philosophical banter (1) that speculates that the complexity of the universe may be emanating from a shoddy construction job of the entities that are simulating it, is thought-provoking. However, the illogical and complex stance of the universe could also be due to many other reasons.

First, anybody who has ever designed a simulation knows that such games never consider how simulated entities view it. But rather, the objective function is always exogenous, trying to optimize the players' needs and requirements. Humans often fall into a trap of assuming that they have some level of importance and if we are indeed in a simulation, we could be completely irrelevant. So the fact that the expansion of the universe will result in complete darkness in the future is only illogical from the perspective of the simulated entities.

Second, many of the characteristics of the observed universe appear to follow the general specification of games that tends to get harder over time. Assuming there are observers outside the context of the simulation, they may be progressing to higher and higher levels of the game. Again, from the perspective of the simulated entities, this may appear illogical as they are contained in a miniature theater within an apparently infinite stage.

Finally, what is observed by the simulated entities - illogical construct, complexity, and lack of control - could all be by design. By placing hard constraints on mobile agents across the universe, the game maker may be running an experiment to test if they could escape it. Since nobody wants to play an infinite game, it may be programmed to self destroy in the absence of a progression in the intelligence of the simulated entities.

It appears likely that the experiment will end without proving that the agents could surpass the initial constraints placed on them.


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